![spore mac spore mac](https://images-na.ssl-images-amazon.com/images/I/518dpIDFlCL._AC_UL600_SR600,600_.jpg)
There is a lot of replay value here if you are not easily bored by repetitive tasks. You can even manipulate each planets ecology by adding species of plants and animals picked up from other planets, and manipulate the atmosphere to provide ideal living conditions. Even at this stage gameplay is still repetitive but there are literally thousands of planets to explore as you build your galactic empire. This is by far and away the best reason to keep coming back. You can even track which players have seen your own creatures. The amazing part is that many of the creatures (and building designs and vehicles) you encounter were created by other players. Planets are divided into solar systems, and as you leave your own you will run into many other space-faring creatures, as well as ones in earlier stages of development. Everything really just leads up to the Space stage, in which your civilization builds a spacecraft (custom-designed using the same editing tools as your creature) and you set off to explore the galaxy. Later stages are more complex, but not much.
![spore mac spore mac](http://www.spore.com/static/war/images/content/Marketing/Platforms/CreatureCreatorBox.png)
In order to complete this stage you need to "buy" more powerful and sophisticated parts for your creature in order to realistically be able to continue to progress, which takes away from some of the freedom of design. The worst offender is the Creature stage, where you're only task it to find other groups of creatures and either befriend them (by imitating them in an almost-minigame) or kill them (by clicking on your attacks in a menu in real time). While it is great fun and as easy as could be expected to design a creature from scratch, with amazing freedom, the game can be very repetitive. That aside, I am looking forward to finishing a game and see how much replay I'll find. I had some issues with hill navigation as well that appeared to be related to the incline but it was not obvious and the ability to change directions and get moving again was a bit slow and cumbersome. I would be much happier of the camera especially did a better job of tracking. While you can use the typical 3rd person/1st person "wasd" and mouse most of the camera and movements feel a bit clunky. The main negatives I have are mainly with the conrol system. I am only 25/33% into the game so my review may not be the best but I've enjoyed it and as I said above, if bought on the cheap, it's worth a shot. Being able to import your own creations is nice too. Working with the different skill sets, as well as the ability to morph those sets to create a true evolving creature is kinda a fun twist too. The design elements of the game are quite fun and interesting. General elemenents of advancement are slightly different than the norm. We had the creature creator for some time before I got the game due to our other gaming habits.Īt first glance, there some different takes on normal elements of game play make it a bit different than other games on the market.
![spore mac spore mac](https://treeau.weebly.com/uploads/1/2/6/9/126901411/985261236.jpg)
Well to start, I think if you can get this game for under 20 bucks it's worth a shot. This game is definitely worth the time, as long as you can throw your realism out the door a little just to enjoy this really fun, and yet epic game.Ī little different. Overall, there are a few improvements that I could see them making, but that's for Spore II (which I hope very badly will be created). In my opinion, this is not necessarily a bad thing at all, since it would be pretty much impossibly for Maxis to have approached a game of this epic proportions with a realistic model-for instance, one game of Spore from cell stage to space age would be so long, it would make an entire Civ IV game on marathon look like a brief walk in the park compared to a marathon. So the animation borders on cartoonish, things are built in a poof-bang kind of way, and there is overall a sense of humor in the way that civilization and the decisions of species are made. Maxis made Spore to just be a really fun game, and that's just what it is: not realistic. If I'm in a serious mood, I would probably prefer Civilization or the like, which has more realism, and it takes a lot longer to build things up. However, it should be noted that the style that Maxis made this game in is not a serious one. You get to pretty fully customize your creature, your clothing, your buildings of different types, your vehicles of different types, and even planets eventually. It is also probably the best game I've ever played as far as player content customizability. The 5 stages link together to give you a really epic sense of accomplishment. Spore is a very epic game with 5 stages that are all quite a bit of fun to play (although I do have minor criticisms on each, they are still definitely very fun).